Yesterday we talked about Turtle Geometry and three of the fundamental software constructs: loops, procedures and variables. It has been a good meeting.
We stressed the crucial notion that the first few instructions we have learned are those needed in Turtle Geometry and, most important, to teach Logo to kids. The instruction are:
HOME | Send the Turtle to the center of the page |
CLEARSCREEN | Delete all the graphics in the page |
FORWARD 100 | Go forward by 100 points |
RIGHT 90 | Turn right by 90 degree |
LEFT 90 | Turn left by 90 degree |
REPEAT 4 [
… ] | Repeat 4 times the instructions between square brackets |
TO SQ … END | Encapsulate instructions between “TO name” and END in a procedure named SQ (or whatever you want to call it) |
You may learn other commands in the following but these may be useful to produce fancy graphical effects or to teach other…
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